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[unreal]防止进入PIE模式后,对代理蓝图修改,fix https://github.com/Tencent/puerts/issues/569

commit sha: fc32901d1d68281e7bc64165c839b5e3ab2b8908

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chexiongsheng
chexiongsheng

[unreal]play之后,代理蓝图不应该修改

detail | 详细描述

观察到UE编辑器在play之后,蓝图编辑器所有编辑功能都灰调,意味着UE的设定是play的过程中,蓝图是不允许修改的。

然而目前如果ts继承ue类,ts发生字段字段增删改,函数接口增删改,会修改代理蓝图,并编译保存。这可能会有风险,应该在play状态限制这种行为。

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zombieyang in Tencent/puerts delete branch unionValue

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zombieyang in Tencent/puerts delete branch revert-434-master

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chexiongsheng issue Tencent/puerts

chexiongsheng
chexiongsheng

[unreal]play之后,代理蓝图不应该修改

detail | 详细描述

观察到UE编辑器在play之后,蓝图编辑器所有编辑功能都灰调,意味着UE的设定是play的过程中,蓝图是不允许修改的。

然而目前如果ts继承ue类,ts发生字段字段增删改,函数接口增删改,会修改代理蓝图,并编译保存。这可能会有风险,应该在play状态限制这种行为。

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chexiongsheng push Tencent/puerts

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chexiongsheng

[unreal]修复编辑器下蓝图属性类型变更,属性访问错误,概率崩溃的问题,fix https://github.com/Tencent/puerts/issues/568

commit sha: 1caf0d38cf0a08f077720e4cb492f94683e82594

push time in 11 hours ago
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